Sunday, December 18, 2011

Sigh

As you'll see in the previous post, the game model is about as finished as I'm going to be able to make it by the deadline, which means no boots :( It also means no 50% gray background.There are some extra places I'd really like to work on foremost being the seam around the neck. This should be easy to fix by adding the straps and necklace that the character weas in the concept art. All in all, I'd say it was a pretty good experience and I plan on building my skills further by sculpting more models, albeit at my own pace so as to really hammer in on the anatomy.

Besr Regards,
J.












Monday, December 12, 2011

Werkin' on some UVs

So, I've been out of town for the last few days, but still want to post some of my most recent work. I should have the UVs laid out by tomorrow and start on the texture painting.
As you can see, I'm having issues with stretching on the boot. I'll have to mess with it a bit more .

Best Regards,
J.

Sunday, December 4, 2011

Updated UVs

Alright. Here are the updated UVs for the game model. The spear turned out badly, but I may be able to fix that a little later. It will possibly have to be remodeled.


Best Regards,
J.

Thursday, December 1, 2011

Retops and UVs

The retops and uv layouts are done. As always, this is a WIP and I'll be updating as I go.



I'll update with the spikes and spear soon. Let me know what you think.

Best Regards,
Jeff

Wednesday, November 16, 2011

Completed Model Redux

So, here is the completed model as it should look in game, before painting, of course. As a side note, I like working in Mudbox, but they have to work on the file size issue. This model weighs in at 1.14 GB. Wow.

Let me know what you think.

Best Regards,
J.

Tuesday, November 15, 2011

Sunday, November 13, 2011

Game Model Nears Completion

I'm getting fairly close to completing the game model. Here are the pieces I've been able to sculpt so far.

The torso. The Dwarf's belt comes up to about this height, so I won't need to model the lower portion. Still need to work in a good bit of detail. Fingers look funky, but I'll re-work them soon.
The Pants. Really enjoyed working on the mid-section; I've tried to make it look like a rib/antler material. Again, it could use a little more detail, but I like it so far.

That's it for now. I just need to work up the spear and legs/boots and rework the muscles for the neck and shoulder piece.

Best Regards,
J.

Thursday, November 10, 2011

Game Assests WIP

Here are a few of the WIPs I've been working on in my game modeling class. Just updates of the previous post really.

First up, the arm guard which, will be reworked for a better fit to the character:



And, now with new and improved anatomical correctness, the belt/pants:

As before, they are works in progress and I'll be working on sculpting the pants a good bit more over the weekend.

Best Regards,
J.

Sunday, November 6, 2011

Assets

Here are a few of the assets I'm working on for the game model. Just a few low poly pieces before I get to sculpting them.

The arm guard:



The Belt Piece:




The Shin Guards:


Best Regards,
J.

Wednesday, November 2, 2011

Dwarf Bust Redux

Well, it seems as though I was wrong about scrapping the original bust and we will, in fact, be creating our game models from our chosen heads. Keeping this in mind, I am using the images from the previous post as a guide.




I'm still working out the anatomy, but I think its coming along nicely. This version shows the model with a quick hair set slapped on. Let me know what you think.

Best Regards,
J.

Saturday, October 29, 2011

It's Elementary

So, the dwarf bust is currently on hold. Our instructor feels we all need more anatomy practice before we move on to character concepts. Seems about right. At least for me, that is. So, the real person I'll be modeling, due on Tuesday, is this chap who wouldn't look out of place in a Sherlock Holmes story :


That's it for now. I should get to sculpting.
Best Regards,
J.